week 3

This week focus on modelling first task-based project, learning solid foundations of traditional practice (again) and having a more in-depth look at the tools for 2-point perspective.

Traditional Art Practice – Building blocks & Medieval Gateway

This week in traditional art practice, we focused on the building blocks of the figure in still life & more on one-point perspective, drawing the medieval gateway off campus.

Image result for simple shapes to drawStill life had shapes set out for speed drawing warm-ups. This was an introduction to primitive shapes; combining line and tone to create the impression of volume – building up the contrast. We all focused on the combined use of contour, line and tonal value with rendering techniques. I really enjoyed this and finished the final piece within the week (yay :3). However, I included my thumbnails on the page, which Teo told me not to do again, and the line/outline was too thick on the figures. Overall I think it came out great though.

We walked around twenty mins to the medieval gateway, just off campus. We were developing our knowledge of single point perspective & at the horizon line/reference points within the environment. I had a bit of trouble creating the thumbnails but Chris really helped me to analyse the complex landscape compositions. On location at the mediaeval gateway in Newarke Close / Castle View was nice on the sunny day we were there. After I made the main piece but only 3/4 of the ways through (Look at pictures below for progress).

3D Game Production – UV Unwrap

This week focused on the main part of material tabs and UVW Unwrapping in 3D war hammerMax and the treasure chest creation. This focused on the modelling side and materials of 3D Max. These tutorials followed on from the basic interface and modelling skills introduced in weeks 1 and 2 & introduced the essential basic skills for manipulating Geometry using the Editable Poly mode and Sub-object levels in the Command panel. We created a Warhammer using mainly the “editable poly” modifier and I also used panopto (DMU Replay) to look into this in detail.

After the Warhammer (Thursday), I made the first initial parts of my treasure chest for the week 6 formative assessment. We will use the taught
content to produce the chest. You should try to
produce the chest, unwrap it, and create a hand painted texture in GAME1005. I feel the piece went well and will create a great treasure chest. Haven’t created the content to produce the chest. You should try to props yet but hopefully, when I finish the piece it’ll be okay to add some (not creating too many tri-count).

Digital Art Practice – Perspective Tools (again)

Image result for 2- point perspectiveYet another look into the fundamentals of Photoshop and also traditional art. To understand 2-point perspective and how it will aid our work. I didn’t actually attend, which is a shame because I may or may not have problems with this subject. I looked at online resources but finding it hard. Will have to explore this outside of class.

Critical Game Studies – Employability and Pong

We were looking at early arcade games and the first generation of home consoles and games (1972–1978), which I thought was really cool.  We also looked at the Related image1st generation home game consoles and how they drastically changed the Image result for froggergaming experience and in turn, culture. It was really fun. So was the playtests of Breakout and Frogger game, looking at them analytically in groups.


I also need to remember to approach disability and maybe tutors about disability getting worse.

Week 2

This week focus on getting to grips with software, learning solid foundations of traditional practice and having a more in-depth look at the tools for 1-point perspective.

Traditional Art Practice – Bradgate Park

The time had come for what Chris called “the famous Game Art ‘yomp’ across Bradgate Park.” He had given us lots and lots of detail about how wonderful the place is and how miserable the weather can be. I knew I needed suitable
clothes and shoes that would keep me warm as well as transport. I got on the bus and enjoyed the journey there. I had to walk from the nearest village to Bradgate, as well as the 6-mile walk but at the time it was very nice.

The place had beautiful space, light, colour and atmospheric perspective; which was great for expanding our knowledge in these areas. Games feature landscapes, and understanding how they function visually is an important skill, especially as many Game Artists work on environment design. The area was vast and I took lots of pictures and drew lots of thumbnails. I enjoyed it but haven’t started the final piece yet. Main reasons were my back.

We walked six miles around Bradgate and I walked a few more miles to the bus; then the bus stops, then home. I had to take time off but I will talk to disability team and my doctor about it.

3D Game Production – Table and Chairs

This week focused on modelling and the creation of tables and chairs – with accessories – in 3D Max. I was struggling with my back, my disability seems to be affecting me a lot with my work so I need to see the doctor, though Kat was very understanding on why I couldn’t make the session. I used panopto (DMU Replay) to look into the project and actually finish it in my own time.

Thursday’s focus was on UV unwrapping. The piece that we were given to unwrap, itself was almost done, so unwrapping certain objects would be simple enough to do. We learnt about how the projection could alter the textures view, map nodes, alignment, seams and all that we needed to know the basics. I found it pretty simple and helped out the people next to me having trouble. I haven’t unwrapped my table and chairs yet but would love to.

Digital Art Practice – Perspective Tools

digital arts main aim this week was another look into the fundamentals of Photoshop and also traditional art. To understand why we learn to draw in perspective and how it will aid our work. We looked at a range of tools; including brushes and grids, to help us to use perspective. The reason we use perspective is to replicate objects that seem truer to life with this techniques but also immerse people into believing a scenes validity (i think). I’m finding the whole of digital art quite tricky as the software is VERY new and different. It’s frustrating to use and I hate the brushes in particular. I think I’ll look on art station, deviant art, Pinterest and other third-party websites and look into getting brushes that can aid my journey into digital art. I may also need to “acquire” a copy of Adobe Photoshop, instead of using computer labs and library.

Critical Game Studies – Employability and Pong

Our Lecture was done by a guest speaker from university Careers group on campus. The lecture this weeks aim was to strengthen our understanding of the possibility of a professional career, as well as other areas that were discussed. We were told what “employability” means, how to use time at university to develop our own employability, effective team working using (questionnaire), as well as other bits and pieces.

In this seminar we were playing the game “Pong” and consider these following questions:

1) To what extent does Pong conform to a traditional tennis game?

2) How and why does the game seek to elicit an emotional response? (How does this game get you to engage with it and how does it make you feel)?

3) To what extent is the game visually stimulating?

4) What does the game seem to be lacking
in terms of game playing experience?

The response to these questions led to some confusion about what types of things I should write and how to structure the actual interpretation of the game. I initially wrote out all that I could think of, making sure I used what I had learnt & used previous knowledge to make consolidated answers. Then I sent the work off to my friend (who is also a proofreader) to narrow the words down (400-word count)  and see how it makes sense. The result can be found in my blog and read.

I also need to remember to approach Jo at some point to ask for help getting accounts “attached” to my blog, particularly admins/tutors.


Week 1 (with pictures) :)

Traditional Drawing – Sketches on the Canal and Still Lifes

Traditional Art Practice 1 introduces an essential skill for the aspiring game artist – the ability to draw
accurately.  During the start of the session for location drawing, we wanted to become familiar with using sketchbooks outside and try laying out perspective.Image result for How to See it, How to Draw it: The Perspective Workbook: Unique Exercises with More Than 100 Vanishing Points to Figure OutThis was initially difficult s I never used it before but I practised at home, reading How to See it, How to Draw it: The Perspective Workbook: Unique Exercises with More Than 100 Vanishing Points to Figure Out – by Matthew Brehm. The first part of the life drawing session was an introduction to the class content and discuss setting up the easels, life drawing room rules and basic measurement drawing techniques. The second part involving line drawing. It was an experiment in contour thickness and weight – speed drawing, gestural marking, continuous line, blind contour drawing.


3D Game Production – using 3D Max

The module is split into two Projects and five tasks, each developing skills and embedding new knowledge. The lesson plan 1: Navigation, interface and object model in 3D Max on Tuesday. Learning how to use the package software and experimenting with whats quickest (also easiest). Lesson Plan 2: working in Editable Poly and Sub Object Mode on the Thursday of the week. Learning how to go into modifiers, editable poly mainly. This was difficult because I Image result for 3d max logoreally didn’t use the software. My only experience is Blender. However, I tried creating complicated structures and found it simple to implement what I used in free, open-sourced software to this software. I got a student account from Autodesk website (software may be too intensive for machine though).


Digital Drawing – Photoshop Boot Camp

This class was an exploration of the Photoshop tools and using the techniques Related imageto develops we learnt (Thursday) for essential skills that will enable us to successfully manage further study at year two/three. This may provide a sound basis for future career aspirations. I really wasn’t keen on photoshop. It’s not really a software I could use before and I find the whole thing difficult, especially brushes. I’ll have to look into it in my own time and hope I get used to the controls. Digital paintings came out well though, is alright considering all I’ve used before was Krita and Manga Studio 5.


Critical Studies – Blogs

Critical studies was a fun little distraction from the week of practical. Met Jo who seems really nice (and is also my tutor – who also might be reasding this :D) and was really laid back. I’m sure this part of the course is designed to develop my knowledge of Game Art. With formal written
essay and a weekly blog task (like the one given this week). Right now it’s a nice slow paced lesson based on thinking instead of doing. We looked at the Pro’s of having a blog and actually made one.

P.S. sorry for the glare on pics 😛