1. How has the introduction of 16bit gaming affect the aesthetics of the games?
It allowed the screen to fill with more pixels of detail and saturated colour. As well as that the games had more power – the memory alone allowed for more animations, sound effects and smarter programming. Both rely on simplistic gameplay with far more detailed environments, bringing the aesthetics of games to be a factor for playing/buying.
2. Which of the two games do you feel is visually more advanced in terms of 16bit technology and why?
I feel sonic just wins, being more advanced than street fighter. Street fighter has more fidelity with animation. The background sprites move and jerk with slightly differing frames from other sprites, building a breathing atmosphere that immerses the player in the world. As well as this, the characters have many animations that are reactive to gameplay; allowing twitch control for faster, more focused gameplay. Sonic is far more colourful and saturated, it’s stylistic elements that bring out the cute scheme it has going. The scrolling screen seems to reveal more of the world at a fast rate, showing off the technological prowess of 16bit technology.
3. Which out of the two games you have tested did you prefer the most and why?
Although Sonic is more pretty and technologically superior, the gameplay of street fighter and it’s more light colours are satisfying to me. The two-player co-op of street fighter means that the goal is to beat your opponent and your own skill, constantly playing until you win/get bored. The fighting mechanics also mean you can always repost and block moves, meaning there are tonnes of replayability on how to approach an opponent.
4. How does Pseudo 3d affect the game’s aesthetics?
Pseudo-3D (two and a half dimensional) is a term used to describe either 2D-projections and similar techniques used to cause images or scenes to simulate the appearance of being 3D. This breaks from the recent tradition of the 2D only games that have been on the market. The levels are flat planes that use shadows, camera movement and colours to bring characters forward to focus. It gives the illusion of a fully fleshed out world that bring player interest, bringing outstanding depth to a piece that would otherwise be flatter.